
Peak patch 1.28a added various bug fixes, including the infamous campfire bug, which caused the checkpoint to spawn at an unreachable height on top of a tree. The issue was highlighted by various users, after which the developers promptly fixed the unintended campfire spawn point.
The update also added color blindness mode, a feature that was highly requested by the community. In addition, the developers communicated that they are hard at work for the next upcoming biome; no teasers were revealed for the next biome.
Here are the full Peak patch 1.28a notes, according to the official Steam posting:
FEATURES
- Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.
BALANCE
- Reduced the maximum time before the first tornado can spawn.
- Slightly increased the minimum time before a tornado can spawn again.
- Slightly reduced the commonness of the “Tornado Hell” biome variant.
- It is now wayyy less likely that the maze is blocked after entering the TOMB.
- Nest Eggs now weigh more to match the weight of the Egg inside.
MAJOR FIXES
- Fixed an issue where players would be unable to obtain the Endurance Badge!
- Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
- Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
- Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
- Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
- We gave the backpack new physics that should prevent more cases where people would lose their backpack.
MINOR FIXES
- Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (its not too loud now I promise)
- The Guidebook renders at a higher resolution if you set the Render Scale to low.
- Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
- A missing treetop has been added to a branch on the giant tree.
- Removed the annoying flicker on the end game countdown.
- Removed Scoutmaster grain effect in Photosensitive Mode.
- Rainbow stamina bar is now slower in Photosensitive Mode.
- Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.
As of writing, Peak has a “Very Positive” rating on Steam with 116,474 overall user reviews, with an all-time peak of 170,759 concurrent player count on the platform. The title has sold over 10 million copies.