
Bungie recently launched expansion “The Edge of Fate” for Destiny 2, adding raid “The Desert Perpetual” and drawing in a wave of new players. The game is available on PC (Steam, Epic Games Store, Microsoft Store), PlayStation 4/5, and Xbox One/Series X|S, with full cross-play and cross-save support. Players who bought only the new content quickly discover they still need older expansions or dungeon keys to access certain raids, activities, and exotic weapons.
Bungie’s Destiny 2 has accumulated so many add‑ons, dungeons, raids, and exclusive exotics over its eight‑year lifespan that it’s easy for a beginner to get lost, and every piece of DLC comes at a price. In this guide, we’ve broken down all the paid content: which locations, raids, and dungeons each expansion unlocks, which exotic Destiny 2 weapons remain locked without purchase, and how to avoid paying extra.
Destiny 2 DLCs: Introduction
Firstly, a couple of things you need to know about Destiny 2 paid content and weapons:
- In most cases, buying the DLC doesn’t hand you the exotic weapons instantly; you’ll still have to farm resources and then buy or unlock exotics yourself.
- Craftable weapons are always valuable because you can change their stats and perks to match the meta, your loadout, or your personal preferences. However, you must first farm Deepsight Patterns, then craft and level up the gun to create the perfect Destiny 2 weapon.
- If you plan to join a clan and tackle endgame activities, both the game and your teammates will expect you to have most of the paywalled content.
There are a few ways to obtain exotic weapons:
- Monument to Lost Lights is the Tower kiosk that lets you buy most of the exotic weapons: usually, weapons cost 1 Exotic Cipher, 1 Ascendant Shard, a few Enhancement Prisms, and a lot of Glimmer, while raid exotics require Spoils of Conquest (special currency from raids).
- Xûr is the weekend exotic vendor who, at the end of the week, spawns in rotating locations and sells one weapon, three armor pieces, an Exotic Engram, and now also offers Exotic focusing and the weekly Xenology quest for an Exotic Cipher.
- Additionally, some quests, campaigns, raids, and dungeons can also reward you with exotics.
Destiny 2: Forsaken Pack
The Forsaken campaign has been moved to the Destiny Content Vault and is currently unavailable; however, the pack itself is still available for purchase separately for $19.99 (now, with a 92% discount—$1.59) with the following content:
- Grants access to the Dreaming City region with various activities.
- Unlocks the Last Wish raid with eight craftable legendary weapons.
- Unlocks the Shattered Throne dungeon.
- 20 exotic weapons.
- 3 Forsaken Ciphers to instantly unlock 3 exotic weapons.
- Not required for Year-2 exotic armor, since they are included in the world loot pool.
Let’s take a detailed look at which exotic weapons you can get in the Forsaken Pack, how you can get them, and what they’re used for.
Forsaken Pack exotic weapons
Linear Fusion Rifle / Kinetic
Breaks shields regardless of element, stuns Barrier Champions.
Add clear, generates bonus Super energy.
Sword with ranged attack, primarily used in PvP.
Add clear, two fire modes.
Top-tier burst damage, two fire modes.
Fusion Rifle / Energy (Solar)
Solar synergy, homing projectile, primarily used in PvP.
Combat Bow / Energy (Void)
DoT, stuns Overload Champions, useful in both PvE and PvP.
Burst shotgun with two fire modes, useful in both PvE and PvP.
Two fire modes, the second mode heals players, support weapon for PvE.
PvP HC for console players and Hunters.
Add clear, DoT, synergy with Necrotic Grip (Warlock).
Combat Bow / Energy (Arc)
Rocket Launcher / Power (Solar and Void)
Void and Solar synergies, burst damage.
Trace Rifle / Energy (Void)
Grenade Launcher / Power (Arc)
DoT, top-tier passive boss damage.
Fusion Rifle / Power (Solar)
Burst damage, Solar synergy.
Linear Fusion Rifle / Power (Arc)
Rocket Launcher / Power (Void)
Burst damage, multiple homing rockets, used primarily in Gambit (PvPvE mode).
Quest + Shattered Throne dungeon
Stuns Barrier Champions, “wallhack” in PvP.
*Arbalest can randomly drop from Exotic Engrams for all players, but purchasing it from Xûr or the Monument to Lost Light requires the Forsaken Pack.
**The Wish‑Ender quest is free, but its final steps take place inside the Shattered Throne dungeon, which also requires the Forsaken Pack.
For its price, this pack is excellent: it unlocks a vast roster of meta weapons (and plenty of guns that are just fun to use), includes lots of activities, and doesn’t charge extra for the dungeon, unlike some later DLCs. If you’re planning to check Destiny 2’s endgame, Arbalest, Izanagi’s Burden, and Anarchy are especially important; several other exotics rotate in and out of the meta over time.

Destiny 2: Shadowkeep Pack
The Shadowkeep campaign has become free. The separate pack with other content from the expansion is available for $19.99 (lowest price—$1.59) with the following content:
- Unlocks the Scarlet Keep Nightfall.
- Unlocks the Garden of Salvation raid with seven craftable legendary weapons.
- Unlocks the Pit of Heresy dungeon.
- 13 exotic weapons.
- Not required for Year-3 exotic armor, since they are included in the world loot pool.
Shadowkeep expansion exotic weapons
Rocket Launcher / Power (Void)
AoE, remote gravity bombs with slight homing.
Trace Rifle / Energy (Arc)
Quest + Garden of Salvation raid
15% Weaken debuff, creates weak spot for Precision Damage, top-tier support weapon for PvE.
Machine Gun / Power (Solar)
Quest + Pit of Heresy dungeon
Burst damage with slight AoE.
Scout Rifle / Energy (Arc)
Two fire modes, add clear, Arc synergy.
Stuns Unstoppable Champions, two fire modes, useful in both PvE and PvP.
Stuns Unstoppable Champions, also used in PvP.
Burst damage in close range.
Auto Rifle / Energy (Solar)
Add clear, stackable DPS, Solar synergy.
Trace Rifle / Energy (Void)
Add clear, AoE, Void synergy.
Grenade Launcher / Kinetic
DoT, passive boss damage, area control in PvP.
Generates Ability energy.
Hand Cannon / Energy (Solar)
Stuns Barrier Champions, also used in PvP.
Combat Bow / Power (Void)
Stuns Unstoppable Champions, niche utility.
This pack is completely skippable if you’re not touching endgame content (Grandmaster Nightfalls, raids). Otherwise, it’s a must‑have because of Divinity and Witherhoard, with a few other exotic weapons cycling in and out of the meta.

Destiny 2: Beyond Light Pack
The Beyond Light campaign and the Stasis subclass are now free. The rest of the expansion’s content is sold as a separate pack for $19.99 (current and lowest price with discount—$1.59) and includes:
- Unlocks the Glassway and Proving Grounds Nightfalls.
- Unlocks the Deep Stone Crypt raid with six craftable legendary weapons.
- 12 exotic weapons.
- Six Year-4 exotic armor pieces.
Beyond Light expansion exotic weapons
No Time to Explain (NTtE)
Add clear, also used in PvP.
Sniper Rifle / Energy (Arc)
AoE Arc explosion on Precision hit, used in both PvE and PvP.
Stuns Barrier Champions, self-heal, burst damage.
Grenade Launcher / Kinetic
Creates Stasis crystals, utility, Stasis synergy.
Combat Bow / Energy (Solar)
Top-tier add clear, AoE, Solar synergy.
Sidearm / Kinetic (Stasis)
Freezes targets, Stasis synergy.
Linear Fusion Rifle / Energy (Void)
Void mini black holes on kill, used in both PvE and PvP.
Trace Rifle / Kinetic (Stasis)
Add clear, freezes targets, AoE, Stasis synergy, two fire modes, burst damage (drains Super energy).
Rocket Launcher / Power (Solar)
Six simultaneous rockets with lock-on, the only real use case in invasions in Gambit mode.
The main selling point of this expansion was the Stasis subclass, but it is now free. Suppose you’re interested in PvP or GMs and raids. In that case, you can get it for a variety of weapons (DMT, NTtE, Hawkmoon, and Duality for PvP and Ager’s Scepter, The Lament, Ticuu’s Divination, and Lorentz Driver for endgame content, respectively). Additionally, it includes the OP armor piece for Warlocks, which is Necrotic Grip. Otherwise—skip. Also, the Deep Stone Crypt is, subjectively, one of the most fun raids.

Destiny 2: Witch Queen
The only free content of this expansion is the first mission, which unlocks weapon crafting. Every other piece of Witch Queen content is still behind the paywall. At the same time, the dungeons are sold separately via the Year 5 Dungeon Key (we will check this and other minor DLCs after the major expansions are covered). Below is what the expansion itself unlocks for $29.99 ($2.39 with discount):
- Grants access to the main campaign, Savathûn’s Throne World, and its activities.
- Unlocks the Vow of the Disciple raid with six craftable legendary weapons.
- Unlocks the Lightblade and Birthplace of the Vile Nightfalls.
- 10 exotic weapons.
- Nine Year-5 exotic armor pieces.
Witch Queen expansion exotic weapons
Top-tier add clear, DoT, AoE, homing projectiles, synergy with Necrotic Grip (Warlock).
Grenade Launcher / Power (Solar)
Mini-bubble skill, Void synergy.
Rift-turret skill, Solar synergy.
Edge of Concurrence (Hunter)
Chain lightning skill, Arc synergy.
Fusion Rifle / Energy (Arc)
Machine Gun / Power (Arc)
Two fire modes, top-tier burst damage.
Submachine Gun / Energy (Void)
Bonus damage while airborne.
Pulse Rifle / Energy (Void)
Copies and spreads Void debuffs, support weapon for PvE.
Osteo Striga, Grand Overture, and the raid’s craftable legendaries are too good to pass up, so at $2.39 it’s an easy buy; at $29.99 without discount, it’s closer to a skip.

Destiny 2: Lightfall
Nothing in Lightfall is free: the campaign, Strand subclass, Neomuna, and all associated systems are behind the paywall. The Year-6 dungeons are also sold separately via the Dungeon Key. Below is what the expansion itself unlocks for $29.99 ($2.39 on discount):
- Grants access to the main campaign, Neomuna, and its activities, as well as five craftable legendary weapons.
- Unlocks Strand subclass.
- Unlocks the Root of Nightmares raid with six craftable legendary weapons.
- Unlocks the HyperNet Current Nightfall.
- 10 exotic weapons.
- 12 Year‑6 exotic armor pieces.
Lightfall expansion exotic weapons
Two fire modes, Strand synergy, add clear.
Sidearm / Kinetic (Strand)
Unlock all Strand Aspects and Fragments
Two fire modes, homing burst, stuns Unstoppable Champions.
Machine Gun / Power (Void)
Inflict Void debuffs, Void synergy.
Combat Bow / Kinetic (Stasis)
Add clear, Stasis synergy.
Auto Rifle / Energy (Arc)
Scout Rifle / Kinetic (Stasis)
Quest + Deep Dive playlist
Rocket Launcher / Power (Solar)
Stuns Unstoppable Champions, Solar synergy, DoT, passive boss damage.
Grenade Launcher / Energy (Solar)
Solar synergy, summon friendly explosive minions.
Shotgun / Kinetic (Stasis and Solar)
A double-barreled shotgun with two elements, Solar and Stasis synergies, can be used in both PvE and PvP.
The Lightfall expansion has one of the worst campaigns in Destiny 2, as indicated by both personal experience and Steam reviews (29% of 8,169 people rated it positively at a time). It also includes the Strand subclass, a lot of strong legendary weapons (tedious to farm), and a bunch of useful exotics. Even for Strand alone, it leans toward “buy” on the skip‑to‑buy scale.

Destiny 2: The Final Shape
This is the first saga’s finale: campaign, Prismatic subclass, Pale Heart, raid, and exotics all come with The Final Shape purchase ($49.99 without discount, $12.49 now). And again, the Year‑7 dungeons are sold separately via a Dungeon Key. The expansion adds:
- Grants access to the main campaign and Pale Heart destination.
- Unlocks the Prismatic subclass.
- Unlocks the Salvation’s Edge raid with six craftable legendary weapons.
- Includes the 12‑player Excision mission, which ends the Light and Darkness Saga of Destiny 2.
- Eight exotic weapons.
- Six exotic armor pieces and a class item.
The Final Shape expansion exotic weapons
Add clear, AoE, Prismatic synergy.
Sniper Rifle / Energy (Solar)
Golden Gun (one of Hunter’s Supers) shots, burst damage, useful in PvE and PvP.
Trace Rifle / Energy (Solar)
Breaks shields regardless of element.
Self-heal, Prismatic synergy.
Fusion Rifle / Energy (Any element)
Matches subclass element, additional AoE explosion.
Combat Bow / Energy (Void)
Arrows apply Weaken and Volatile, buffs Transcendence Super.
Random exotic sword perk/trait roll, flexible.
Linear Fusion Rifle / Power (Strand)
Strand synergy, Precision hits spawns Threadling (homing Strand minion-projectile).
Worth buying if you care about the endgame, both in terms of meta and story. The campaign is great but largely impenetrable for newcomers, the Prismatic subclass is genuinely powerful, the raid is one of the toughest in Destiny 2, and the exotics have real meta potential. If you’re skipping high‑end content and story payoffs, you can pass; otherwise, it’s a solid buy.

Destiny 2: Bungie 30th Anniversary Pack and Dungeon Keys
The 30th Anniversary Pack is basically the Gjallarhorn pack: it gives you the Grasp of Avarice dungeon, where you earn Gjallarhorn (meta Exotic Rocket Launcher, which is strong on its own and also supports other Rocket Launchers). Currently, $1.99, without a discount, it costs $24.99. So, if you ever plan to farm GMs or raids, it’s better to get it right now.
Dungeon Keys are bought in‑game for 2000 Silver ($19.99, no discounts). Each one unlocks two dungeons from its given year. Dungeons are engaging content on their own, but paying almost $60 for six exotic weapons is highly questionable.

TL;DR
The message is simple: buy what serves your goals and catch the rest on sale.
- Forsaken is an easy pickup for its activities and meta gear.
- Shadowkeep is only worth it if you need Divinity/Witherhoard for raids and Grandmaster Nightfalls.
- Beyond Light is now a weapon/armor package (Stasis is free) with standouts like Necrotic Grip and several core exotics.
- The Witch Queen is excellent value on discount for Osteo Striga, Grand Overture, and craftable raid guns, but skippable at full price.
- Lightfall’s campaign disappoints, yet Strand plus strong legendaries/exotics still tilt it toward “buy” for meta purposes.
- The Final Shape is the must‑buy finale if you care about endgame and story closure.
- The 30th Anniversary Pack is mandatory if you plan to raid (for Gjallarhorn), while Dungeon Keys are optional luxuries; only grab them if you intend to explore and farm those specific dungeons.